|A Good Wick
written by Alex Singer, illustrations by Jayd Aït-Kaci,
coding by Chyden Acar & Jayd Aït-Kaci
THIS STORY IS RATED MATURE
In a junction where the
roads met on a flat lake, there was
once a town called Pyre-on-the-Water,
which experienced a thousand nights
and no daylight between.
We say there was once a town
called Pyre-on-the-Water, because
no such town exists there now.
It disappeared in a single night,
leaving nothing but dust and bramble,
and here we will try to uncover how
this came to pass.
- Absolutely free to play!
You can, however, purchase a downloadable package by via the DONATE page, which includes: the twine game archive, pdf of the text and making-of commentary, and all the art of the game.
- We recommend playing at fullscreen in a dark room for the best immersive experience.
- For player discretion on content warnings, please click on WARNINGS on the title screen before playing.
- Playthrough averages 30-40 minutes, per route.
- There are two story branches, and a hidden third ending.
- Third ending hint: “Be honest, and look between the lines at the end.”
- Please enjoy.
NOTES: Very special thanks to Ariana Maher for typography help, and Fawn Lau for pdf design!